Mini UNO Card Game. Average Rating: (2.5) stars out of 5 stars 2 ratings, based on 2 reviews. Qty: Get in-stock. Oct 7, 2018 - UNO cards printable PDF. UNO deck card sheets. Games Similar to Uno Online. Since its release, there have been several versions of Uno released, as well as entirely new card games. Phase 10 is another popular Mattel card game. You can play it online against other players too! If you want to test your Uno skills against other players, you can test it now in this game.
Boost your business acumen with UNO's five-session Mini MBA Certificate program. Our Mini MBA is comprehensive and application-based, delivering essential business knowledge and skills that professionals can apply immediately to advance their careers and impact their companies.
2021 Spring Dates* | 2021 Fall Dates |
Registration Deadline is 11:59pm Thursday, March 25 | Registration Deadline is 11:59pm Thursday, September 23 |
April 1 | September 30 |
April 8 | October 7 |
April 15 | October 14 |
April 22 | October 21 |
April 29 | October 28 |
*The Spring 2021 program will be held online. All sessions run on Thursdays from 8:00 A.M.- 4:30 P.M. with hourly breaks and a lunch break from noon - 1 P.M.
Cost
$2,495 fee includes tuition and course materials.
*Scholarships available for UNO/UNMC employees, UNO alumni, current/retired military, and non-profit professionals. Contact Melanie for more details - mdkrings@unomaha.edu or 402.554.2867.
Program Sessions
Highly experienced graduate faculty will teach interactive sessions on the following topics:
- Overseeing the Organization: Corporate Governance and Strategic Leadership
- Innovation and Critical Thinking
- Strategic Marketing Management
- The Economics of Strategic Pricing
- Steering the Organization: Developing an Enterprise Strategy
- Leveraging Human Capital
- Managerial Accounting for Decision-Making
- Finance for the Non-Financial Executive
- Managing & Leading Teams to Drive Corporate Performance
- Achieving Effective Team Collaboration
- Feedback and Coaching for Long-Term Success
Takeaways
For you:
- Earn a non-credit certificate of completion and 3 continuing education units
- Learn how to apply key business topics to your own career through interactive classes
- Network with other Omaha-area professionals
- Meet professors experienced in their fields and skilled in coaching top-level executives
For your company:
- Retain high-potential employees
- Empower people to bring new ideas and a fresh perspective
- Apply proven, practical techniques to challenges
- Build a productive culture
Testimonials
'The Mini MBA at UNO was perfect for me. With three graduate degrees already, I was lacking essential training in the business aspects of how organizations function. The five days I spent with the outstanding faculty from the Executive MBA program at UNO were very valuable. They provided a solid foundation and broad background that gave me necessary skills to advance in my profession.'

—Preston VanLoon, Ed.D., BCC, Spring '17 Mini MBA
'UNO’s Mini MBA program provides professionals the opportunity to keep up-to-date with the latest research and developments in all areas of business. Participants are led by instructors who are award-winning, engaging, thought-provoking, and up-to-date in their area of expertise. I strongly recommend this program for anyone interested in knowing more about the fascinating world of business or simply desiring a refresher on their existing MBA.'
—Craig Bence, VP/CIO, Spring '17 Mini MBA
Mini Uno Cards Party City
'It was an amazing week, and I was so impressed. I will continue to tell everyone I know about the program and what a huge fan I am of the talented professors at UNO.'
—Cheri Craig, Vice President, Fall '16 Mini MBA
Cancellation Policy
We understand that changes in plans or schedules may result in a participant not being able to attend the program as planned.
All withdrawal or deferral notifications must be sent in writing via email to mdkrings@unomaha.edu. A full refund may only be obtained if notification is received at least 7 days prior to the program start date. Due to program preparation and administration costs, any withdrawals or deferrals received less than 7 days prior to the program start date are subject to penalty fees as described below:
- More than 7 days’ notice: 100% Refund
- 6 to 3 days’ notice: 50% Refund OR 100% deferral to next program
- Less than 2 days’ notice: 0% Refund OR 50% deferral to next program
Deferrals: Participants may defer to a future program; transfers are valid only within one year of the original program start date. It is the responsibility of the participant to enroll in a course, at which time the balance will transfer. After one year, the balance is non-refundable.
Table of Contents
2. GAME OBJECTIVE
3. UNO CARDS RULES
4. UNO CARDS MEANING
5. GAME OVER
6. SCORING
7. WINNER OF THE GAME
8. PENALTIES
9. RULES FOR TWO PLAYERS
Download and print this Uno mini-cards deck. If you don't want to go through the hassle of buying a deck and you have a color printer, simply download these 4-page PDF, print it and cut the cards. You'll get a neat mini game in an instant.
1. UNO CARDS HOW MANY
How many cards does UNO have? 108 cards as follows:
- 19 blue cards - From 0 to 9
- 19 green cards - From 0 to 9
- 19 red cards - From 0 to 9
- 19 yellow cards - From 0 to 9
- 8 special cards DRAW TWO - 2 of each color
- 8 special cards REVERSE - 2 of each color
- 8 special cards SKIP - 2 of each color
- 4 special cards WILD
- 4 special cards WILD DRAW FOUR
This free download contains a PDF file with all of the cards in 4 pages. Use the password worksheets.site to open the PDF file.
2. GAME OBJECTIVE
Be the first player to score 500 points. The way to score points is to run out of cards before the other players. The winner counts points in his favor for the cards that remain in the hands of the other players at the end of the round.
3. UNO CARDS RULES
Before starting the game, each player takes a card. The player who draws the highest card will deal. Special cards do not count in this case.
The deck is shuffled and 7 cards are dealt to each player.
The remaining cards are placed in the center of the table forming the pile. Turn over the top card of the pile, placing it face up next to it, this will be the discard pile. If this card is a special card, its effect must be taken into account (detailed in the section 'Special cards').
The player who is located to the right of the one who dealt, starts the game. Playing a card of his hand of the same number, color or symbol, as the card that was turned to form the discard pile. For example, if that card is a red 7, the player must play a red card or a 7 of any color. He can also discard from a WILD card (see the section 'Special cards').
If at any time during the game, a player can not play any of the cards in his hand because he cannot match the last one in the discard pile, he is obliged to draw a card from the pile, that he can play immediately. If this card does not match the number, color or symbol with the last one in the discard pile, it will keep the card and the turn will pass the next player.
Mini Uno Booster Seat
A player in his turn may decide not to play one of the cards in his hand, even if it coincides in number, color or symbol with the last one in the discard pile. In this case, you must draw a card from the pile, and if applicable he can play it immediately. After drawing, you can only play the card you have drawn, you cannot to discard one of the cards you already had in your hand.
4. UNO CARDS MEANING
Below we detail the rules of the game, of the special cards and their effect on the development of the game.
When a player rolls the 'Draw Two' card, the next player must draw two cards from the pile and lose his turn. This card can only be played on cards that match her in color on other 'Draw Two' cards. In the event that the first card that forms the discard pile at the start of the game is a 'Draw Two' card, the first player must draw two cards from the pile and lose his turn.
This card changed the direction of the game, that is, if it was to the right, it turns to the left, and vice versa. This card can only be played on cards that match it in color or on other 'Reverse' cards. In the event that the first card that forms the discard pile at the beginning of the game is a 'Reverse' card, the first player will be the one who dealt the cards, and the game will continue to his left, instead of to the right.
When a player uses this card, the next player loses his turn. This card can only be played on cards that match it in color or on other 'Skip' cards. In the event that the first card that forms the discard pile at the start of the game is a 'Skip' card, the player to the right of the dealer loses his turn, so the next player starts the game, to the right.
The player who plays a wild card, decides if he wants to change the color in play or continue with the same color. Wild cards can be played on any card, and can be played even if the player has other playable cards in his hand. In the event that the first card that forms the discard pile at the beginning of the game is a wild card, the player to the right of the dealer chooses which color the game should start with, and then plays.
This is the best card a player can have, since the player who plays it not only decides if he wants to change the color in play or continue with the same color, but also forces the next player to draw four Heap cards and lose his turn.
Unfortunately, there is a restriction on the use of this card:
It can only be used in the event that the player does not have any card in his hand that matches in color with the last one in the discard pile. On the other hand, he can play it if he has cards with the same number but different colors than the card in play or even if you have another special card in your hand. The player who has a 'Wild Draw Four' in his hand may decide to bluff and play 'illegally', but if the other players 'catch' him, he will be penalized (see section 'PENALTIES'). In the event that the first card that forms the discard pile at the start of the game is a 'Wild Draw Four', it will be returned to the pile and another will be taken.
5. GAME OVER
When a player plays his penultimate card, he must say aloud 'UNO!', To warn the other players that he can win in the next turn. If he does not, he will have to draw 2 cards from the pile, but only if the other players catch him (see 'PENALTIES' section).
The game ends when a player runs out of cards. Then the points are added (see section 'SCORING') and a new game is started.
If the last card to be played is a special card 'Draw Two' or 'Draw Four Robber', the next player is required to draw two or four cards respectively, which will be counted when his score is counted. In the event that all the cards in the pile are finished and no player has won, all cards in the discard pile shall be shuffled except the last and placed as a stack to continue the game.
6. SCORING
When a player runs out of cards in his hand, winning the game, the rest of the players add the value of the cards remaining in their hand, and the winner scores in his favor the total sum. The value of the cards is as follows:
- Cards from 0 to 9 Its numerical value
- Card 'Draw Two' 20 points
- Card 'Reverse' 20 points
- Card 'Skip' 20 points
- 'Wild Card' card 20 points
- Card 'Wild Draw Four' 50 points
7. WINNER OF THE GAME
The first player who, after a series of games, reaches 500 points, will be the WINNER OF THE GAME.
Variant: Points can also be accounted for in a different way. Each player will record the points that remained in his hand at the end of the game, and the first player who reaches or exceeds 500 points will be considered the loser, with the winner being the player with the fewest points scored.
8. PENALTIES


When a player plays his penultimate card, he must say 'UNO!' You must say it before your penultimate card touches the discard pile, otherwise the other players may 'catch' you. If he has forgotten but realizes before the rest of the players and says 'UNO!', He will be saved, so he should not steal any penalty card. You can not 'catch' a player by forgetting to say 'UNO!' before he places his penultimate card in the discard pile. Neither can he be 'caught' when the next player's turn has already started. By 'beginning the turn' it is understood that the player has stolen a card from the pile or that he has taken a card from his hand to play it.
If a player makes a suggestion to another about the card he should play, he will be required to draw 2 penalty cards.
If a player misplaces a card and one of the other players catches him, he must re-take that card and draw 2 cards from the pile. He loses his turn, so the next player follows. When a player plays a 'Wild Draw Four' card, the next player (who has to draw four) can 'challenge' him to show his cards, to check that the play is correct. The one who played the 'Wild Draw Four' is bound to show the player who has challenged him. If the play was 'illegal' (that is, he played a 'Wild Draw Four' with a card in his hand that matches in color with that in the discard pile), the offender must draw four cards. If the play was correct, the player who challenged him must draw 2 penalty cards, in addition to the 4 that he had to steal, therefore he will draw 6 in total. Only the player who has to draw the four cards can present the 'challenge'.
9. RULES FOR TWO PLAYERS

It is played according to the following special rules:
- When playing a 'Reverse' card, it will work as a 'Miss The Turn' card, so the player who threw it, plays again.
- When a 'Skip' card is played, the one who threw it also plays again.
- When playing a 'Draw Two' or a 'Draw Four Draw' card, after the corresponding player draws the required cards in each case, it will be the turn of the first player. Otherwise, it is played according to the normal UNO game rules.
Have fun playing the ONE and win the best, or the one with the best luck!